Prodigy Education: MATH ( WORLD ) LIVE – Cross Platform

Visit Prodigy to explore the live products.

Led Prodigy’s Art, Animation, and UI/UX departments for a platform serving 100M+ students across 150+ countries. Work included visual design and UX evolution of the flagship product, Prodigy Math, Arcadia expansion, along with the concept-to-launch development of Prodigy Math Facts, a new gamified fluency product that shipped in March 2026, the same year Prodigy won Best Game for Learning at the EdTech Cool Tool Awards.

Prodigy Math : HUD & Game Asset Updates

The HUD was redesigned to reduce visual clutter, improve scalability, and make key features more discoverable for players. This UI/UX update is expected to increase engagement with core gameplay and live ops features, along with improved player satisfaction and retention. The redesign also established a foundation for future improvements to navigation, live ops visibility, and modular UI experimentation.

  • Time to access key features reduced from ~42s to ~5s
  • 25% → 70% purchase success rate after Ul visibility improvement

Game Assets were updated from a pixel art style to a timeless, classic visual design that aligns with current market expectations and moves away from an art style that had become outdated and niche. This shift also simplified art production, improved technical consistency across internal and external resources, and made assets easier to scale across future content.

Prodigy Math : HUD A/B

BeforeAfter

System-level ownership & design strategy by  Artem Prokofiev @ artem-prokofiev.com

Prodigy Math : Summerfest Loading screen

Prodigy Math : Pumpkinfest Loading screen

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Prodigy Education: MATH ( FACTS ) LIVE – Cross Platform

Led the concept-to-launch development of Prodigy Math Facts, a new gamified fluency product built to strengthen daily math practice for elementary students. Working closely with the company’s Co-CEO and a small core team spanning art, design, animation, and engineering, I owned the visual design and UI/UX direction for the product, from its pet-race gameplay mechanics to a custom AI-generated mascot voice I scripted and produced using ElevenLabs.

System-level ownership & design strategy by  Artem Prokofiev @ artem-prokofiev.com

Post Launch case study by Igor Goncharenko @ igorgoncharenko.com

Math Facts replaced repetitive worksheet drills with fast-paced, game-based practice sessions under ten minutes a day, giving teachers clear insight into student progress. The product shipped on schedule in March 2026, the same year Prodigy was named Best Game for Learning at the EdTech Cool Tool Awards.